Culture Adventure Games: Exploring Natural Science through Local Wisdom

Authors

  • Jarudin Institut Teknologi dan Bisnis Bina Sarana Global Author
  • Edy Tekad Bronto Waluyo Institut Teknologi dan Bisnis Bina Sarana Global Author
  • Sirjon Universitas Cendrawasi Author

DOI:

https://doi.org/10.61667/c8wh6s73

Keywords:

Local culture, gaming, Natural Science

Abstract

The purpose of this study is to develop a natural science learning game oriented towards local Papuan culture for grade IV elementary school students that is feasible and effective. This research uses a qualitative approach with R&D (Research and Development) research methods with the Lee & Owen development model. The results of the formative evaluation showed an average feasibility test of material experts, learning design experts, and media experts of 3.94  with good conclusions, one-to-one evaluations with students obtaining an average of 3.05 with good conclusions, small group evaluations obtaining an average of 3.43 with very good conclusions, and field trial evaluations obtained an average score of 3.61 with a very good conclusion, so it was concluded that the science learning game oriented towards local Papuan culture for grade IV elementary school students was very good. Test the effectiveness of science learning game development oriented to local Papuan culture, tested through a t-test. The results show a Sig. (2-tailed) value of 0.000 < 0.05, so there is a significant difference between science learning outcomes in pretest and posttest data, and it can be concluded that science learning games oriented towards local Papuan culture are effective in improving the learning outcomes of grade IV elementary school students.

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Published

2025-04-23